Houdini / Maya / Max do not have this problem.
#MODO 801 NOISE RENDER FULL VERSION#
One problem Modo has is that they have to cripple the Indie version since it they make it a functionally rich as the full version (just the revenue limits) they would loose many full licences holders who would switch to Indie. Maya Indie (or Max for that matter) can be got on their own, and I think in many ways are a better option than (full) Modo at this point. However Houdini Indie on its own is not really enough - for now (but not forever hopefully) you need a direct modelling companion application. Both Houdini and Maya Indie offer very minimal restrictions for about 3 times the cost - a massively better price point in my view. If you want to do animation forget it and get Maya Indie. If you want to do simulations or procedural modelling forget it, get Houdini Indie. It tires to do a lot of other stuff - but here I think things are a lot more patchy. In my view Modo excels as Model -> UV -> Render.
![modo 801 noise render modo 801 noise render](https://trinity3d.com/10292-Product-Image/v-ray-modo-evaluaiton.jpg)
If you really like it move to the full version for which you can either get a perpetual licence or a subscription. If you like it, and can live with the restrictions, and don't mind being a year behind it is very affordable. If you don't like it you have blown £44 - in my view a so what amount - it was an experiment. There are big limits with the Indie version, it is a year behind, and there is some talk about them changing up the model (maybe a free non-commercial licence). Modo has for me the best subdivision direct modelling experience. An insignificant cost for the duration of the experiment. Get the 6 month subscription and give it a try in UK money it is 25 pennies a day.